Xamarin Premier Consulting Partner
Paul Zolnierczyk (@paulish29)
march 22nd, 2017
Infinity Interactive is proud to announce that we are officially a Xamarin Premier Consulting Partner!
Xamarin Premier Consulting Partner
Paul Zolnierczyk (@paulish29)
march 22nd, 2017
Infinity Interactive is proud to announce that we are officially a Xamarin Premier Consulting Partner!
Infinity at SCaLE
John SJ Anderson (@genehack)
march 16th, 2017
I recently had the opportunity to attend and speak at SCaLE 15x in Pasadena, and it was an awesome experience. Read on for an overview of all the great talks I got a chance to see!
Meet Toby Deshane
Toby Deshane (@fortyseven) & Emal Sakwall (@zigadore)
march 10th, 2017
Welcome to the latest blog post in our interview series. We’d like to introduce you to our programmer, Toby Deshane.
Name, Company, Title, City
I’m Toby Deshane and I work for Infinity Interactive as a Programmer. I live in Middletown, CT.
Meet Will Hutchinson
Will Hutchinson (@tetowill) & Emal Sakwall (@zigadore)
january 13th, 2017
Welcome to the latest blog post in our interview series. We’d like to introduce you to our resident Californian and front-end programmer extraordinaire, Will Hutchinson (aka Hutch).
#Xamarin and .NET Take Milwaukee
Paul Zolnierczyk (@paulish29)
november 4th, 2016
Infinity's own Paul Zolnierczyk attended (and presented at) MKE DOT NET, a one-day development conference in the Milwaukee area. MKE DOT NET brings together .NET developers from the Midwest to explore new ideas, code, share knowledge and discover best practices. Here’s his recap.
Analyzing a Fantasy
Sweth Chandramouli (@sweth)
november 2nd, 2016
Some of the folks here at Infinity Interactive are avid players of fantasy sports, and this year, they convinced me to join their Fantasy Football league. Two months into the season, what started as a casual game has turned into a trip through a data analytics wonderland as well as what will hopefully be a recurring series of posts here looking at various aspects of the data analysis that I've been doing.
Meet Tracey Shirley
Tracey Shirley & Emal Sakwall (@zigadore)
october 28th, 2016
Welcome to the 10th blog post in our interview series. Let’s pause to mark this occasion and fire up the confetti cannon. We hope you’ve enjoyed getting to know our crew. And, while those colorful tiny pieces of paper fill the backdrop, let me introduce you to our own Tracey Shirley.
Meet Tracey. She is compassionate, kind, clear, logical, efficient, and analytic. She keeps projects on track and uncovers software bugs in a way that leaves us all inspired. I know I want to be like her. Read her answers to my questions.
Actioner (Another Engine)
Yanick Champoux (@yenzie)
october 21st, 2016
I'm still playing around with Redux and, as usual, I'm always on the lookout for ways to optimize my laziness.
One thing that I found irks me just a little bit are the Redux
actions. They are nothing but raw Javascript objects, meaning they are
very easy to set up and manipulate. But since anything goes, they are
also very easy to subtly get wrong. For example, I'm working on a
spaceship game and I have an action called MOVE_SHIP
. But what
arguments was I using for that? Was it this:
{ type: 'MOVE_SHIP', ship: 'enkidu' }
or rather, that:
{ type: 'MOVE_SHIP', ship_id: 'enkidu' }
Sometimes, I remember to double check myself, but other times, I'll use the wrong property and set myself up for a long, protracted, somewhat less-than-joyful debugging session.
YAPC::EU Recap
Sweth Chandramouli (@sweth)
october 17th, 2016
YAPC::EU is Europe's premier event for the Perl programming language. This year the conference was held in Cluj-Napoca, Romania, from August 24 through August 28. Infinity sent one of our developers, Sweth Chandramouli, to attend, and we asked him to give a quick recap of his experiences there.
The Technical Details Of Our YAPC::EU app
Paul Zolnierczyk (@paulish29) & Nate Robison (@ntrobison)
october 5th, 2016
YAPC::EU recently hosted their annual Perl Conference in Cluj-Napoca, Romania, and Infinity Interactive is proud to have partnered with them in releasing the YAPC::EU mobile application on iOS and Android. Today, we’ll cover some of the technical challenges we faced in creating this app, which we built on the foundation of the Open Source project that provided a similar app for Xamarin Evolve 2016.